Founded in the aftermath of a global evolution in the collective consciousness, the Tangentlemen have returned from their journeys in the land of AAA game development, to combine their experiences into a powerful ancient brew of experiential game design. The team at Tangentlemen includes:


Cory Davis

Co-Creative Director / Lead Designer

Cory DavisStarting out as a Level Designer in the Half Life mod community, and then moving into AAA game development on titles like F.E.A.R. Extraction Point, Condemned 2: Bloodshot, and FEAR 2: Project Origin, Cory has now been a driving force behind the vision and design of high quality action experiences for over a decade. Cory recently redefined the modern shooter narrative with his work as Creative Director and Lead Designer of Spec Ops: The Line. In 2012 Cory was one of ten designers named to Game Developer Magazine’s Power 50 and was most recently the Lead Designer on Yaiba: Ninja Gaiden Z. Cory’s beard is powerful and all knowing.

Toby Gard

Co-Creative Director / Lead Designer

Toby1Toby Gard designed Tomb Raider and it’s iconic protagonist, Lara Croft in 1995, launching one of the most successful game franchises in the world. He was the Managing Director of an independent game studio for six years and has worked in both development and publishing. He was the Creative Director for Galleon: Islands of Mystery (Xbox), Consulted for Crystal Dynamics on every Tomb Raider game they have made. Most recently he was the Game Director for Yaiba: Ninja Gaiden Z.

Rich Smith

Art Director

Rich01Richard has contributed artistically to the success of several award winning titles: Call of Duty 2, Call of Duty 4: Modern Warfare, Modern Warfare 2,  and Titanfall. Most recently, as Art Director for Yaiba: Ninja Gaiden Z, Richard has helped create a unique and visually striking approach to a stylized world. His goal is to continue to explore the cross-section of art, technology and play.

John Garcia-Shelton (Jigs)

GM / Head of Production

Jigs01John is an industry veteran with over 14 years of production experience, working on hit games such as: Medal of Honor: Frontline (PS2), Medal of Honor: Underground (PSX), Call of Duty: Finest Hour (PS2, Xbox, Gamecube), Legendary (Xbox 360, PS3, PC), Microbot (XBLA/PSN), Twister Mania (Kinect)

John’s most recent project was as Production Lead for Yaiba Ninja Gaiden Z.


Brandon Popovich

Designer / Generalist

Brandon1Brandon’s the dude to call when things come down to the wire,  get tricky, or when unexpected challenges arrive at midnight the day before launch. With tons of hands-on experience tinkering with different game engines, and creating indie projects – it’s hard to beat Brandon’s ability to get the job done, in very little time, at an extremely high level of quality. Brandon was also was key to Yaiba: Ninja Gaiden Z – the sole designer of the bone crushing Ninja Gaiden Z Arcade Mode – one of the strong highlights of the entire experience.


John Swift

Associate Producer

Johns01John specializes in creative problem solving and buzzer beating solutions. Whether it’s learning a new scripting languade, administering databases, polishing pitches, or tracking goals and deliverables, John will get the job done quickly and efficiently. During his time on as an Associate Producer on Yaiba: Ninja Gaiden Z, John handled the roles of Level Design Producer, Submission Manager, JIRA Administrator, and Voiceover Producer. He helped keep the team on track and motivated through the two year development of a new IP.